

This doesn’t increase the damage dealt by DoT spreads since nearly all DoTs in the game deal internal/elemental damage and therefore ignore armor, but it helps a ton with all of the direct damage AoE abilities since they mostly deal energy/kinetic damage. Their armor debuff is exceptionally powerful since it can be applied with multiple abilities including Vengeful Slam, which is an AoE ability, allowing you to apply the armor debuff to a whole group of enemies. Juggs are arguably the best off-tanks due to their plethora of cooldowns, provided they’re actually available, this allows them to hold the boss for a fairly long time while taking minimal damage. Its greatest assets are its ability to off tank thanks to its taunt, provide the armor debuff, and interrupt frequently thanks to its short interrupt cooldown. Vengeance is also pretty average when it comes to group utility.

Don’t get me wrong, Vengeance can still survive quite well, they just tend to be a bit squishier than most other specs when they don’t have a DCD up and require the player to be a bit more attentive about damage taken.

Having heavy armor is also not nearly as much of an advantage as it once was since most specs with lighter armor now have strong alternative mitigation, like self healing or DR procs, to compensate for the lack of armor. In addition, while their cooldowns look strong on paper, the lack of passive AoE DR means that their damage mitigation doesn’t always go as far as one might expect. Much like Snipers, Juggernauts get 60% AoE DR on demand rather than a passive 30%, so they have to pay more attention to their cooldowns or they risk getting killed by attacks that most other classes could survive. It does have a lot of cooldowns, but you will need to use them liberally. This is a bit of a double-edged sword though since it will perform better than most DoT specs on fights where you can’t pre-cast since it doesn’t have any wasted GCDs and all of its rotational abilities are pretty strong.ĭefensively, Vengeance is pretty average. Vengeance also can’t pre-cast at all, so it will perform worse in those sorts of checks compared to DoT specs that can precast. The rotation itself is quite short and can easily fit into a burst window, but it doesn’t have much of a way to concentrate its damage like other specs can by using their offensive cooldowns and strong fillers, even compared to DoT specs.

The greatest weakness of Vengeance’s DPS is its burst damage, it is a DoT spec after all. Vengeance also offers exceptional AoE damage that is made even better by an incredible AoE tactical. In general, the rotation is pretty well-thought out there aren’t any weird or frustrating pieces that plague some other specs, everything just flows. In terms of sustained single-target DPS, it’s one of the strongest specs in the game and while the rotation does have some complexity, it isn’t ridiculously easy or hard. Welcome to my 6.0 guide as for Vengeance Juggernaut! Thanks to its amazing versatility, Vengeance is a really great first spec to learn as well as being a fantastic choice if you are only willing or able to learn a single spec.
